timeline.exe

timeline

15+ years of building

From MySpace CSS to AI systems at Cohere. Every role compounded the next.

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2010–2011Max Q Designs

Jr Design Engineer · Melbourne, FL

First professional role. Built websites for local and national clients in Florida. Where the habit of making things started.

2011Progressive Communications

Design Engineer · Lake Mary, FL

Short stint at a small agency. Won some awards. Moved to New York to find work with more scale.

2011–2014Spongecell

Interaction Engineer · New York City

Interaction engineering for an enterprise ad creation platform serving major advertisers. First time building something that had to work at real scale.

2014–2015Viacom / MTV

UX/UI designer · New York City

UX/UI design for MTV digital properties, including interactive voting features. The voting work drove a 55% lift in engagement.

2015–2019Logic Web Media

Design Engineer · New York City

Design and front-end development for a fintech platform in New York. Built the first design system I ever owned from scratch. Four years of compounding toward Waypoint.

2019–2020Statespace

Product Design · New York City / Remote

First AI role. Led design for Aim Lab, an AI-driven training platform for esports. Worked with ML teams and neuroscience experts to build adaptive interfaces that responded to how players actually trained.

productAim Lab: FPS training platform
approachAI + neuroscience-driven adaptive UX
techcross-platform, AI/ML integration
2020–2022Statespace

Product Design Lead · Remote

Promoted to lead. Took full ownership of design for the AI coaching platform. Shaped end-to-end product experiences for 30M+ users using neuroscience research and data insights. Led the Statespace x Kernel neural interface integration.

scale30M+ registered users
milestone$50M Series B
projectStatespace x Kernel neural interface UX
coverageVentureBeat: Statespace raises $50M
2022–2023Mushroom

Product Design Engineer · Palo Alto, CA

Built LLM-powered conversational and voice interfaces before voice AI was mainstream. Designed for ears, not screens. Shipped production voice interfaces and built scalable UI systems for evolving AI behaviors.

focusLLM voice + conversational interfaces
insightdesigned for ears, not screens
outputproduction voice interfaces shipped
TypeScriptReactTailwind
2023–2025Channel AI

Design Engineer · Palo Alto, CA

Owned design and front-end development for AI-native creative tools. Built streaming-first interaction models, multi-variation output systems, and context-as-a-first-class-concept patterns that became the foundation of the product.

patternstreaming-first interaction model
innovationmulti-variation AI output UX
stackTypeScript, React, Tailwind, Swift, SwiftUI
TypeScriptReactTailwindSwiftSwiftUI
2024–presentSeudo AIActive

Founder · San Francisco

Building a voice-first brainstorming tool that listens, clusters, and surfaces patterns in the background while you keep thinking out loud.

patternvoice-first brainstorming
innovationAI clustering and semantic mapping
stackTypeScript, React, Tailwind, Swift, SwiftUI
TypeScriptReactTailwindSwiftSwiftUI
2025–presentCohereActive

Staff Design Engineer · San Francisco / Remote

First design engineer at Cohere. Building Waypoint (design system), Sherpa (RAG Figma plugin), and waypoint-sync (Figma-to-code pipeline). Also prototyping new interaction paradigms for frontier model capabilities at Cohere Labs, and helping define UX patterns for research and product teams working on next-generation models.

systemWaypoint: design system from zero
toolSherpa: RAG Figma plugin
pipelinewaypoint-sync: Figma-to-code token sync
researchCohere Labs: frontier model UX patterns
scopeproduct, design, engineering, research
TypeScriptReactTailwind
2025–presentWafer SystemsActive

Design Lead (product, visual, and UX design) · San Francisco

Designing the context layer for a new kind of smartphone OS. Building a visual language and interaction model for a system that understands you across everything and surfaces the right capability at the right moment.

productWafer OS: AI-native OS
visualVisual language and component system
interactionProactive interaction model
scopeproduct, visual, UX design

Design + Engineering · Currently at Cohere, side projects at Wafer Systems and Seudo AI