timeline
15+ years of building
From MySpace CSS to AI systems at Cohere. Every role compounded the next.
↓Download resumeJr Design Engineer · Melbourne, FL
First professional role. Built websites for local and national clients in Florida. Where the habit of making things started.
Design Engineer · Lake Mary, FL
Short stint at a small agency. Won some awards. Moved to New York to find work with more scale.
Interaction Engineer · New York City
Interaction engineering for an enterprise ad creation platform serving major advertisers. First time building something that had to work at real scale.
UX/UI designer · New York City
UX/UI design for MTV digital properties, including interactive voting features. The voting work drove a 55% lift in engagement.
Design Engineer · New York City
Design and front-end development for a fintech platform in New York. Built the first design system I ever owned from scratch. Four years of compounding toward Waypoint.
Product Design · New York City / Remote
First AI role. Led design for Aim Lab, an AI-driven training platform for esports. Worked with ML teams and neuroscience experts to build adaptive interfaces that responded to how players actually trained.
Product Design Lead · Remote
Promoted to lead. Took full ownership of design for the AI coaching platform. Shaped end-to-end product experiences for 30M+ users using neuroscience research and data insights. Led the Statespace x Kernel neural interface integration.
Product Design Engineer · Palo Alto, CA
Built LLM-powered conversational and voice interfaces before voice AI was mainstream. Designed for ears, not screens. Shipped production voice interfaces and built scalable UI systems for evolving AI behaviors.
Design Engineer · Palo Alto, CA
Owned design and front-end development for AI-native creative tools. Built streaming-first interaction models, multi-variation output systems, and context-as-a-first-class-concept patterns that became the foundation of the product.
Founder · San Francisco
Building a voice-first brainstorming tool that listens, clusters, and surfaces patterns in the background while you keep thinking out loud.
Staff Design Engineer · San Francisco / Remote
First design engineer at Cohere. Building Waypoint (design system), Sherpa (RAG Figma plugin), and waypoint-sync (Figma-to-code pipeline). Also prototyping new interaction paradigms for frontier model capabilities at Cohere Labs, and helping define UX patterns for research and product teams working on next-generation models.
Design Lead (product, visual, and UX design) · San Francisco
Designing the context layer for a new kind of smartphone OS. Building a visual language and interaction model for a system that understands you across everything and surfaces the right capability at the right moment.
Design + Engineering · Currently at Cohere, side projects at Wafer Systems and Seudo AI